|
Post by planguy on Aug 18, 2020 13:40:36 GMT -8
Is there a plan in place? A game that is too long with a lot of filler and no choice or little choice because you have to take into account how choices effect future games will gradually erode Sunriders popularity. I mean, more the Liberation day already did.
Please don't tell me we are getting arcs for each girl. Considering what was done to Chigara that's going to be bad. Each game having a forced romance route with a different girl and the ending game features Kayto choosing from one of the girls he has already "tried out". If you guys are going to have each game feature a different girl as the focus please let us choose to not romance the girl. I don't want to play a kayto who romances everyone, I want to focus on the girl I'm shooting for on each separate playthrough.
|
|
|
Post by neppi on Aug 18, 2020 14:09:14 GMT -8
We don't know how the game will pan out and how the routes, if there are some, are being structured. Also there have been no statements to if SR4 is the last game or not. So we just have to wait.
|
|
|
Post by planguy on Aug 18, 2020 16:32:42 GMT -8
I really feel like the developers shot themselves in the foot in trying to make Sunrider some expansive multi game epic. It severely cuts down choice. Or at least that's the excuse I see most often used. I still figure more choice could have been implemented. Have the main plot not feature romance at all and have romance scenes added when you have high enough affection with a girl and the right event flags.
My hope would be that the next game is the last. Really make the choices matter. Maybe make the next game have mutually exclusive endings for each girl and have separate games for each girl after. Like "Sunrider: Asaga's Story" and "Sunrider: Ava's Story".
|
|
|
Post by clove on Aug 20, 2020 16:02:38 GMT -8
Speak for yourselves. I hope this space opera never ends. Okay, just give it a nice long run. This is like, the only game I'm looking forward to. I just don't care about new games anymore, especially triple A. If this series ends, my life will lose some of its joy, hahaha. No point in burying the franchise in the cemetery trying to satisfy the people who are heartbroken over the last game's plot. They'll NEVER be satisfied no matter what you do at this point. Just let the Captain slut it up episodically. ^_^ Maybe give them a micro dating simulator through Claude manipulating the timeline again if you really feel you need to. edit: Also, how great will the "crazy ex-girlfriend" jokes be after the last one? "Captain-captain-captain-ETC" Also, Cosette is out there if you didn't kill her, and has shown she can cooperate at least temporarily. And she has a 7 on her jumpsuit implying she can be part of the crew, so more craziness there.
|
|
|
Post by planguy on Aug 21, 2020 20:14:26 GMT -8
Stories usually need endings in order to feel satisfying. The Sunrider universe could have any number of stories, but the story of Kayto and his crew should have some kind of ending.
Clove, how long do you think would be long enough? Like would you like to see a game featuring each girl, with Kayto entering into a relationship with the girl the game features? And then have a final game where Kayto picks a single girl or gets a harem ending? Would you prefer new threats showing up that the crew keeps having to deal with?
Personally I feel like there might be a three act structure going on, with Liberation Day being the "Empire Strikes Back" of the series. I don't have any problem with a game ending badly, characters having a darkest hour which they recover from in a future game or games. I just take exception to the game featuring a railroaded romance to get to the bad end that the developers envisioned, especially when the bad end could be accomplished without the forced romance.
|
|
|
Post by clove on Aug 24, 2020 6:52:04 GMT -8
Actually now that you've articulated it, yes. I think (it would be nice) if every girl was featured in a sequel. Icari and Kryska could share a game actually, so the captain would get some three-some action in that episode. Then what you say about the last game being more open-ended and being able to choose an ultimate ending would work too. So that would be Sola, Icari/Kryska sandwich, Claude-maybe (not sure how it would work, with her being god. Maybe memory erase or alternate reality stuff), Ava, Asaga, possibly Cossette redemption arc (might be problematic since she can be eliminated from story) (OR MAYBE SHE SURVIVED SOMEHOW, WE JUST DON'T KNOW IT YET.) Grand Finale So I can see at least 5 more episodes without having to worry about overdoing it by not giving Cossette or Claude their own sequels. I suppose Cossette could be a pocket dimension spin-off game, with Claude doing a "what if" to amuse herself. Of course, I'll just be happy to get more games, regardless of how they are progressed. Just theorizing here. But I feel like 5 more sequels might be the minimum to give all the characters a fair and balanced amount of spotlight time.
|
|
|
Post by magicdragon on Sept 2, 2020 20:25:32 GMT -8
I've seen a lot of people saying things to the effect of 'didn't like Liberation Day because choices don't matter'. I'll grant that it does appear that way, but then there wasn't a route for each girl, or any girl in First Arrival/Mask of Arcadius, so did choices matter? When we start Liberation Day the game either picks up our choices from FA/MOA or we fill in what our choices were, with the obvious effects being either Ava is whole or has the eye patch, and either we can stop Asaga from killing Cossette or not. That we didn't have a choice to not start a relationship with Chigara in LD doesn't mean the choices made in this game won't matter in the next game. Though it is very frustrating how long it's taking to get the next 'chapter' and see what effect the choices we did have make in the story.
Edit: I'd like the final game to have a route for each girl, but not done like [Re]Turn where you basically pick the girl and go, rather choices from the previous games having an impact on which girl will want to be with you. Also an unrequited love route where the story ends with the bad guys defeated, the galaxy at peace, and Kayto continues to captain his ship without having won over a girl.
If its possible to have a route for each girl I don't know that sequels would really be all that entertaining. Prequels though could be good, I'd like to see one for Sola and possible Claude. Claude there are the questions of how did she get the time device and how involved has she been in setting current events into motion? Did she destroy the time device Crow used? Was Sola really caught in Crow's 'temporal wake' and brought forward or was that Claude's work?
Sola's could be an interesting story I think, maybe even starting it by following her father and showing the royal family through his eyes and how he met Sola's mother. Maybe he was even a good man at the time and thus why Sola's mother was so sure he would come back, maybe he really planned to marry her. Then we see Sola's Grandfather forbid it and even forces him into an arranged marriage, and how his new wife changes him, pushing him to be more ambitious, until he finally kills his father and older brother sparking the war for the throne. Then we get to start following Sola as she is pressed into service as Princess of Ryuvia coercing her to agree to lead his side of the war against Crow. To captain a Shar'loc looking for the opportunity to use the ship's power sacrificing herself to destroy Crow and his followers.
|
|
|
Post by planguy on Nov 13, 2020 15:54:15 GMT -8
Previously people accepted there not being a route for a girl in the previous games because the assumption was that eventually the choices you had made would inform which girl you got romantic scenes with. The assumption was that we were still on a "common route" that didn't feature any romance yet and eventually we would branch out into a specific girls route, or we would stick to a common route but get additional romantic and lewd scenes according to character affection. The assumption was that there would be player agency.
Instead we got a forced romance route that ends in disaster with the girl romanced irrevocably changed from the character archetype that she used to be. Thus screwing both people who didn't like the character (Why am I romancing little sister/girl that I think is boring Chigara?) and people who actually did like her (I liked cute girl next door/shy smart girl Chigara and now she is effectively dead). The Chigara romance satisfied nobody, neither fans of the character or her haters. I honestly don't know what was the motivation behind the Chigara railroad. I initially thought that it was due to some fetish for a "pure" girl being corrupted but I also feel like it might be some kind of mean spirited attack on the Chigara archetype. Oh, you like the shy girl? Congrats, she's actually an enemy agent and eventually becomes a mind broken mess that effectively suffers personality death.
|
|