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Post by Samu-kun on Feb 8, 2021 19:54:04 GMT -8
We are looking for assistance in creating importable 3D assets into sketchup with the end goal of creating illustrations which will be rendered in Thea Render. I would like low to medium poly meshes created by the contractor. No work with textures or materials will be expected. The project is a science fiction game. Most of the work will involve creating background elements, including basic robotics, vehicles, machinery, and space related objects. Most assets will be background/supporting elements, so they should be low to medium poly. I've attached the final renders of what we have. You would be creating some of the 3D objects within these backgrounds. Please let me know if you are interested. Thank you for your response. www.dropbox.com/s/ylkmzo4ahrlzygw/bg1.png?dl=0www.dropbox.com/s/r9dhf3cvvmf48y9/bg2.png?dl=0www.dropbox.com/s/5c3jp807tnqb9p4/bg3.png?dl=0
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Post by Samu-kun on Jul 5, 2016 15:28:03 GMT -8
The main dl is currently down, but the mirror works fine.
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Post by Samu-kun on Jul 5, 2016 15:26:51 GMT -8
The main one's currently down, but the mirror should work fine.
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Post by Samu-kun on Jul 1, 2016 18:43:53 GMT -8
What's your graphics card? Maybe it's a corrupted display driver.
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Post by Samu-kun on Jun 27, 2016 19:37:25 GMT -8
Importing your save imports your past decisions, but because of substantial game play differences between MoA and LD, you begin LD with new base line stats to keep the game balanced.
You do get a substantial starting amount of cash after mission 1 to upgrade your units again though.
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Post by Samu-kun on Jun 11, 2016 23:30:28 GMT -8
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Post by Samu-kun on Jun 7, 2016 14:03:22 GMT -8
You don't need to download this if you purchased on Denpasoft.
Log into your Denpasoft account and simply download Sunrider Liberation Day Captain's Edition.
If you have trouble accessing your account, please contact Denpasoft support as we can't help you with Denpasoft website issues.
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Post by Samu-kun on Jun 6, 2016 22:17:51 GMT -8
We never did hit the funding goal for full JP voices on Patreon, but I committed the studio to voicing the game regardless.
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Post by Samu-kun on Jun 6, 2016 13:57:44 GMT -8
Damn, I think we found the cause of the bug. However, it's gonna be a slow fix because none of us use Linux and can't replicate in practice. Hang on for the next update...
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Post by Samu-kun on Jun 3, 2016 0:02:18 GMT -8
Thanks for the report.
Unfortunately, I'm not sure if it's worth breaking every save file in existence to fix typos at this point but we'll see what we can do...
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Post by Samu-kun on Jun 1, 2016 20:35:32 GMT -8
If I recall correctly, if you find one of the posts, it contains a table of contents to all of the other chapters.
Unfortunately, I am not actively involved with the Veniczar novel because it was contracted out to another author who's been MIA as of late so I dunno what'll happen to it...
Maybe I can dream of a NVL adaption. Heh.
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Post by Samu-kun on Jun 1, 2016 13:47:14 GMT -8
As a small spoiler, yes, there are dark skinned people in the Sunrider galaxy, but they do not inhabit the Neutral Rim, which is why we have not yet seen any. They primarily inhabit Denari Space, the area around Diode. (As discussed in the Veniczar Novel) A Denari character was *almost* introduced in V2.0 of LD, but we didn't have the time to design her. We have been preparing to introduce the Denari Arc for a while though, which we hope will be a more substantial and more complicated story arc than the Ongess arc in MoA.
Will we see them in the next installment? Probably so, but I don't know. Depends whether the story will finally leave the Neutral Rim and go into Denari Space.
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Post by Samu-kun on Jun 1, 2016 13:41:32 GMT -8
Eh so is it fixed? It should work once you install the new decensor mod.
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Post by Samu-kun on May 30, 2016 14:09:16 GMT -8
Oh wait, your trace back says you're running Ren'Py 6.99.10.1227. Try running the game on 6.99.7, the build that V2.0 was built on. www.renpy.org/release/6.99.7
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Post by Samu-kun on May 30, 2016 4:23:03 GMT -8
Yep, you need to download an up to date denpa mod if it gives you that warning or else you'll crash during REturn.
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Post by Samu-kun on May 29, 2016 20:57:15 GMT -8
Very strange indeed, a few hypothesis:
1) Your system locale is set to English? Maybe your computer has automatically changed a file name into a foreign alphabet which renpy can't read? 2) Your anti-virus program is flagging a false positive on the game data and deleting a file by itself without your awareness?
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Post by Samu-kun on May 29, 2016 13:51:33 GMT -8
Now this is the weirdest shit ever. Here's something you could try which unfortunately requires some technical savvy, but not too much... 1. Download the renpy sdk from here www.renpy.org/release/6.99.72. Copy and paste everything in Sunrider Liberation Day to where you extracted the sdk 3. Press renpy.exe 4. Launch Liberation Day using the renpy sdk launcher and see if the problem persists
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Post by Samu-kun on May 27, 2016 15:29:39 GMT -8
Hmmm for reasons unknown, some people have audio issues with renpy games unless they set both Liberation Day and Steam to run on administrator mode. Of course, it could be a sound driver issue as well.
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Post by Samu-kun on May 25, 2016 14:41:14 GMT -8
Make sure to move just the three files inside the decensor patch into the game folder. Don't move the entire decensor mod folder into /game/, the three files can't be inside any other folder aside from /game/.
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Post by Samu-kun on May 24, 2016 18:54:56 GMT -8
Save incompatibilities happen randomly to every save file irregardless of whether they're from main or [RE]turn whenever we update the game.
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Post by Samu-kun on May 24, 2016 17:52:19 GMT -8
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Post by Samu-kun on May 23, 2016 23:42:18 GMT -8
Hmm, I think "Sit down boy, and let me show you war" is going to be hard to beat as the most memorable line in Sunrider.
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Post by Samu-kun on May 23, 2016 23:19:47 GMT -8
Not many great assets, I'm afraid. You can kind of see the PACT and Alliance flags in their turn phases, while you can see the top part of the Cera flag in the award hall. imgur.com/a/xHKnu
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Post by Samu-kun on May 23, 2016 18:48:50 GMT -8
The save file might work, but you never really know. It's mostly random.
You won't miss anything if you use the LD decision inputter, but the very dedicated might be able to maximize a few more affection points by exploiting some decision combinations in FA and MoA.
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Post by Samu-kun on May 23, 2016 17:56:41 GMT -8
That's an update fixing the unarchived game assets, typos, and the missing Maray sprite glitch.
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Post by Samu-kun on May 23, 2016 3:45:09 GMT -8
Unfortunately, I don't have much time to read huge walls of text, but from what I read of your review post here, most of it seemed accurate? Ultimately, I don't think your criticisms are the reason why most of our initial purchasers left negative reviews, but it seemed like an accurate analysis of the writing style in any matter. Some parts I don't really understand, especially what you mean by "grounded." (Maybe to use a simpler term, you mean a story which explores real world political issues more) But I appreciated the time you took to write it anyways. No point dwelling too much about what has already happened though.
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Post by Samu-kun on May 22, 2016 14:29:47 GMT -8
Okay I think I fixed those typos. Edit: I also wonder, are we going to get a concept art for what the new pilot of the Liberty would have looked like if the current series was in the 'our greatest adventure' timeline? Hmmmm yeah, you'd really think that the new girl would be in the next game too honestly. We still *do* need a new chief and a white mage spell caster in both continuities...
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Post by Samu-kun on May 22, 2016 4:16:45 GMT -8
Eh well, in terms of adding more mid-content, all of the major events of Libday still have to occur or else it won't connect with the fourth game, so it would just extend the parts that people didn't like. There's not much which can be added which people would have wanted anyways, so I think just giving the story people wanted in the form of REturn was the best option.
The general story treatments of First Arrival, Mask of Arcadius, and Liberation Day were written three years ago. You guys probably don't know what the VN market was like back then, but Sekai Project barely even existed, and Manga Gamer was just barely starting to turn a profit back in 2013. I think the market shifted too radically during the three years that it took to make the game. In today's market, you either release with AAA-tier Akibahara eroge style art and a lot of fan service or else your game will probably not sell. I would say the production of Mask of Arcadius was pretty much a massive clusterfuck where most of the team was days away from starving to death, and Liberation Day was us pretty much trying to strap on as many fancy features as possible to a story which was envisioned years ago.
I think if Mask of Arcadius was a paid product, the market reception would have been as worse as Liberation Day. MoA essentially has everything people hated about Liberation Day - the story length is a bit shorter than LibDay V2 (29k words MoA vs. 31k words LD) - no romance routes with waifus - and it ends on a massive cliff hanger which resolves nothing. Nobody just notices because it's free and it's bundled with First Arrival. (which has its own problems, but hey that's free too.)
Ultimately, LibDay was written with a vastly different market in mind. Academy and REturn were written with today's market in mind. And I bet that's what makes the difference.
Some heads at Sekai Project and myself were pretty concerned the product was going to land in a hostile market so we were not particularly surprised on release day. We were under quite a bit of pressure from the market to release another high fan service choose your waifu game like Sunrider Academy which sold incredibly well, but ultimately I chose to stick with what was originally planned for the first three games rather than redirecting the series.
In the end though, I still liked working on Liberation Day the most out of all the games I've worked on, and I think most of our fans have just become all the more dedicated to supporting Love in Space. We will always continue to produce games in our own particular style, so I don't particularly care if some people disagree with what we're doing. Throughout Love in Space's almost decade long history, its staff members are received almost every kind of insult. But for every insult, we gain ten supporters and our popularity has only steadily grown with each year, so I think we're doing something right.
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Post by Samu-kun on May 21, 2016 21:19:52 GMT -8
Huh, looks like you managed to fix it while I was typing. To fix the aforementioned save data dump, you'll have to load a save from the main story near the end and finish the game again once you're done checking out REturn sometime before playing the next Sunrider game.
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Post by Samu-kun on May 21, 2016 21:17:36 GMT -8
open the dev console and then type in the following
legion_destroyed = True
then press enter
then type in
jump postcredits
then skip through that
once you return to the main menu, check if REturn is now unlocked.
I don't really know the full situation, but loading a save from the main story near the end and hitting the end is a better solution, since the first hack will probably damage your save data dump for the next game.
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