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Post by pancakefury on Sept 5, 2017 8:16:52 GMT -8
Just a random thought that visited me today: A lot of games set in space fail miserably to capture the feeling of it. For example, in Sunrider, at no point in time do we feel the vast, eldritch void that surrounds us. People zoom around the galaxy like it's nothing, to travel from one star to another requires days at most, and the fact that ryders can go hand-to-hand Mortal Kombat kills the feel even more. Instant FTL communication. Spaceships don't really feel like spaceships, more like aircraft carriers in vacuum. Which is not necessarily a bad thing, but it is hard to pull off. All in all, the game could be set entirely on one planet, and it wouldn't make a lick of difference, really.
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Post by limith on Sept 5, 2017 11:22:26 GMT -8
Well to be honest real scifi space settings would be horribly limiting. You'd have to take so much into consideration. Fractured Space does a pretty good job with the physics.
Also Mass Effect Andromeda tried to do something similar in preproduction and determined that a vast empty space was honestly not fun. It's what No Man's Sky turned out to be on release.
One last thought is by thee time we get space travel to go to other systems and actually arrive we might already be in heat death so there's that problem as well. Add in the thousands of black holes in the universe and FTL seems really impossible.
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Post by pancakefury on Sept 5, 2017 12:37:34 GMT -8
>Well to be honest real scifi space settings would be horribly limiting. You'd have to take so much into consideration. I'm not talking about diamond-hard sci-fi, mind you. Such games as Nexus: the Jupiter Incident and Homeworld managed to catch the feel just right, and the hardest sci-fi things in those were that in Nexus ships had retrograde and maneuvering thrusters, and in Homeworld fighters had to refuel in the first game. And both games portrayed space breathtakingly. Especially in Nexus, you always "feel" the space, but never have to suffer through it. The game's exposition does the job: "...after nine month of flight we arrived at Sunflower" or "...with current propulsion technologies and orbital positioning, voyage from Jupiter to Pluto will take us 20 years, but with hyperspace tech, we can make it in 2 weeks" and so on. It really makes you understand how bloody huge are the distances, if even to travel withing a solar system with space-warping alien magitech you need weeks! Now compare it to Sunrider, where Icari can warp from one star to another and back before the bathroom break. Homeworld though made it through pure visuals and soundtrack alone. It embraced big empty spaces, and thre a bunch of collosal nonsense in the background occasionally, just to make you feel that much extra tiny and unimportant. Nexus also did that, just as succesfully, it's just that instead of nonsense, it had actual planets. Some games take those limitations and roll with them, building entire gamepllay mechanics around them. KSP and Children of a Dead Earth do so with orbital mechanics and weight limitations in space travel, COADE adds combat and designing armour and weapons into the mix as well. > Also Mass Effect Andromeda tried to do something similar in preproduction and determined that a vast empty space was honestly not fun. It's >what No Man's Sky turned out to be on release. The failure of NMS was that it polluted all that space with a butt-load of same-ish crap. It was repetative and the space travel itself was just meh. The space was vast, sure, but just like in Sunrider, at no time would you feel like you are in actual space, exactly because of that. Fuck, Freelancer made a better job than NMS in that regard. To portray the space correctly, one does not need to force the player to slog through large open spaces hours on end, in fact, a lot can be done with as much as just adding a calendar and modifying the date. It's something they did in Space Rangers games. The flight from one system to another takes minutes, but in in-game time, it could take weeks. Usual delivery quest gives you about 90 days of in-game time to complete on average. And when you hyper-jump from one pace to another, you can not see the date at all, so there is always the element of surprise when you emerge from hyperspace - "ooh, it took THAT long. I better kick the engine into overdrive". Battles also lasted days. You could sometimes fail an assasination contract simply because it took you a week or two just to bring the target's health into the reds and you've missed the deadline because of that. The spaceship design is also important in this regard, one could use that as well. Ships in Sunrider look more "-ship" than "space-" if you know what i mean. Decks laid out in parallel to the vector of thrust, no propellant tanks even SUGGESTED anywhere, fucking superstructures, etc. NO RADIATORS too. In space, one of the biggest problem is waste heat disposal, since in vacuum, an object can only cool itself down through radiating the heat away in the form of light (visible or invisible), which is inefficient as hell. If one takes that one consideration into account, one can design some cool looking spaceships accentuating with those designs that "Spce is NOT an ocean". If LiS did as much as added messages like "You want to jump to Ongess. It Will take you 2 months and 23 days to arrive" during mission selection, that alone would do wonders. Of course, that would require to write the story with regards to such travel times, but that will only benefit it, methinks.
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jack
Corporal
Posts: 52
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Post by jack on Sept 7, 2017 19:37:41 GMT -8
They actually did write into the script, at some points, how long jumps were. Dependending on the distance, it could take weeks for some of the slower ships in the Sunrider universe. The sunrider was touted as having one of the fastest warp drives around, and even then, it took I believe three days for them to jump to Ryuvia Prime after Asaga was captured by Cullen upon them wapring out of the Abyss, once repairs were complete.
Then there was the battle at Far Port. If I remember corectly, Ava was saying that the second wave of the PACT fleet was 12 hours behind the first wave.
The entire battle of Far Port took at least three days if I remember correctly.
They made plenty of references to the time everything actually took if you paid attention.
The final battle of Liberation Day was basically 2 days long. It took Fontana 14 hours just to get the PACT fleet operational after Alice intervened with her little virus.
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Post by pancakefury on Sept 8, 2017 7:31:05 GMT -8
>They made plenty of references to the time everything actually took if you paid attention.
I stopped giving any fucks after that episode with "OMG THAT BULLET WAS MOVING AT 150% SPEED OF LIGHT AND ASAGA DEFLECTED IT WITH A SWORD!!!!". All numbers in the game are pure asspullium with no consistency or relevancy. I should have mentioned that in the OP.
>The final battle of Liberation Day was basically 2 days long. It took Fontana 14 hours just to get the PACT fleet operational after Alice intervened with her little virus.
If i remember correectly, it was two hours. Anime engineering, blyat.
Anyhow, my point stands - they've made a terrible job portraying space. Good game otherwise, will wait for a sequel.
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Post by neppi on Sept 9, 2017 7:32:21 GMT -8
>They made plenty of references to the time everything actually took if you paid attention. I stopped giving any fucks after that episode with "OMG THAT BULLET WAS MOVING AT 150% SPEED OF LIGHT AND ASAGA DEFLECTED IT WITH A SWORD!!!!". All numbers in the game are pure asspullium with no consistency or relevancy. I should have mentioned that in the OP. >The final battle of Liberation Day was basically 2 days long. It took Fontana 14 hours just to get the PACT fleet operational after Alice intervened with her little virus. If i remember correectly, it was two hours. Anime engineering, blyat. Anyhow, my point stands - they've made a terrible job portraying space. Good game otherwise, will wait for a sequel. Every game has its logic problems but the scene with Asaga was not that bad. I mean they cannot show two screens at the same time. Asaga might have anticipated that the shot was coming. Yeah of course laser light is extreme fast but hey, what is a laser weapon? I'm studying laser technology and even I wasn't mad of it. Laser weapons in this form are physically impossible. I mean we even hear the sound of exploding ryders in the game. There wouldn't be any sound at all in space. Moreover there is not any kind of energy laser no material shield which prevents laser light of going through. So where do we want to draw the line? I think they did quite a good job at explaining things reasonable, as much as a game like Sunrider needs to. I mean hey, its sci-fi emoticon_asaga2_small about a captian having just female pilots on his ships and surviving every damn thing.
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Post by pancakefury on Sept 9, 2017 11:45:48 GMT -8
> Asaga might have anticipated that the shot was coming. Yeah of course laser light is extreme fast but hey, what is a laser weapon? I'm studying >laser technology and even I wasn't mad of it.
It wasn't a laser, it was a bullet. Which Asaga deflected with her sword, so it hit a Ryuvian crusier instead of Chigara. By all reasonable accounts, launching a bullet from a rifle at even one quarter of the speed of light should have vaporised both bullet and Sola in an instant. Besides, it's basic physics that no object in normal space can travel faster than light, right?
>So where do we want to draw the line?
At sodomising basic physics? I have no problem with warp drives and anti-laser shields and other handwavium like that, but accepting "150% OF SPEED OF LIGHT!!!111oneoneone" means just throwing any resemblance of sense into the airlock.
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Post by neppi on Sept 9, 2017 12:05:24 GMT -8
My mistake. But right after the action Sola already assumes that Asaga might be "another" one. So the deflection can be explained only by that. Who of us wants to judge if a Sharr of Ryuvia is able to do that. Obviously it has also effects on her ryder (more damage for example).
I know what you mean, but in Sci-fi the light speed is rarely the physical limit, so why is this statement a problem?
For me this statement contradicts. Warp for example is obviously vanishing a lot physical rules. If warp would be slower than light speed the Sunrider would have needed years to get from one system to another. Light needs 4 years from the sun system to get to the nearest next star. So warp obviously lets a ship travel faster than light. So I wouldn't be upset that much just because they obviously did that statement to express that speed of light is not the limit in this sci fi universe (like in >50%) and to increase the "wtf"-feeling that Asaga managed to intercept the bullet.
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Post by pancakefury on Sept 9, 2017 13:00:44 GMT -8
Warp drive vanishes nothing. Warp drive, hyperspace, stutter-teleportation, stargates, etc. - all of those are handwavium devices that CIRCUMNAVIGATE the limitations of real space, not break them. When such technologies are introduced into the setting, they are always assumed to be working on some extended variant of normal physics, using them to cheat or avoid otherwise insurmountable obstacles, like the lightspeed. Warp drives do so by twisting and bending the space-time in such a way, that the ship is technically standing still, but at the same time is moving; Hyperspace ones avoid normal physics by jumping into a literal paralel dimension with different metric, etc. IN every instance, however, the physics are expanded in some vaguely specified way, not broken( at least not at the levels of school physics curiculum). The problem with BULLET being launched at the speed of light (from a rifle, mind you) or even faster, is that no such technology is even possible to squeeze into the situation. It is a solid chunk of metal or whatever, traveling at transluminal speed because enough energy was applied to it with a rifle. It require outright breaking a buttload of physical rules, as well as common sense. And if we accept that, then the whole story and the entire universe loses any kind of meaning, because at the point when so much rules are broken, there is no reason for things to develop in any logical way, everything becomes an asspull.
Now, regarding earlier points:
Sharr of Ryuvia is just a genetically modified human, basically. And there is only that much that a chunk of meat can do, no matter the genetic engineering, unless we assume existence of literal magic in the setting.
See above.
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Post by neppi on Sept 9, 2017 13:23:01 GMT -8
Moving around in super speed, increasing the laser fire/missile/kinetic fire power of her ryder - thats not what I call abilitys of a chunk of meat even if its genetic modified.
The warp thing is still as magic as shooting bullets at light speed for me even with your explanation. I think we can always fantasy / make up / develop reasons to talk something up or down as soon as we are moving in science fiction territory. Everyone has its own point of view though. I'm not claiming that my view is the right one, so don't get me wrong, just discussing:) I've just never imagined that a statement like "faster than light" could be a bother to anyone in sci-fi. If you think long enough about it you can surely make up a reason why a bullet can fly this fast like people did with the warp in the 50s. Warping is something which is not possible and is likely to not being possible in the future as much as weapons shooting bullets faster than light speed won't be possible.
But I get your point. Its a point of view I can understand I hope you enjoyed the game nevertheless emoticon_asaga2_small
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Post by pancakefury on Sept 9, 2017 13:57:08 GMT -8
Bloody hell, imagine for a moment that you are trying to float a solid uranium dildo in a lake of liquid hydrogen, ok? Obviously, on it's own accord, the bloody thing will sink instantly, because it's density is about 20+ times as big. Now, if it din't do so, and floated instead, that would be analogous to launching a bullet at the speed of light in terms of blatanly breaking physics and common sense. THAT WOULD BE MAGIC. However, if you attached floatation devices to it, sufficient to make it float, then it would be analogous to inventing some handwavium FTL drive in a sci-fi setting with expanded physics.
Goddammit, Neppi, you don't get it, you keep missing the point like it's a frikking PACT Support Ryder and you are drunken Kryska standing five hexes away, ARGGGBRAFLGROASKHDKHLKAJDHLJKW *eats keyboard in rage*.
... and yes, i did enjoy the game. Characters are lovable (exept that Mary Sue Chigara), although the battles are often excrutiatingly boring and prone to save-scumming.
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Post by Sorzo on Sept 9, 2017 14:16:11 GMT -8
Who's to say that warp technology of some sort isn't involved with the Seraphim's rifle? It could be analogous to a one-way Mass Relay from Mass Effect. It's overkill, sure, but this is Ryuvian tech we're talking about.
Regardless, you're looking too much into it. Sunrider isn't hard sci-fi, but it's not trying to be. I mean, the scene in question is about the captain in charge of a harem of anime waifus recruiting a time-traveling space princess who has nanomachines in her blood that make her eye glow and let her activate doomsday weapons. Nothing about it is remotely plausible, but it still makes for a great story.
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Post by neppi on Sept 9, 2017 14:20:38 GMT -8
This is where I lost it xDDD . Obviously this is the point where I lost the discussion, isn't it? But who says that the shooter of this bullet had NOT a device alowing it to shoot those bullets at this speed, or having his own little warp out of the weapon? I got your point mate. There are physical rules which cannot be broken, like material is always slower than speed, heavy things sink in liquid without help. Devices have the power to work around these rules, I get it Just sayin' that you almost always can find an explanation if you really want. Did you know that shooting a laser cannon, like the Legion one, would heat all material in the Legion up to melting temperature no matter what material (or it would need to be 1000 times bigger than the beam)? And instead of a big light fire cannon you would see just a fraction of a light puls (because continious wave lasers can never reach that power). Its even likely it would be light in UV (UV has more energy) so you wouldn't even see this Normally as a physics student I should have thrown this game right into my trash bin, because it is never explained how the hell the Legion and the Vanguard Cannon can produce this shit load of energy without having cooling problems.
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Post by pancakefury on Sept 9, 2017 15:08:33 GMT -8
This is where I lost it xDDD This is also where is stopped taking this discussion as seriously Yes, i know those things, well, some of them. Like the problem of heat disposal in a spacecraft, and the fact that lasers produce ungodly amount of heat, which needs to be dealt with. Children of a Dead Earth simulates those things pretty accurately. This is, for example, a ship i've made from a basic gunship. It has only one laser, and with even that, the amount of heat produced by the generators and the laser itself demands radiators THIS big: You could take the Space Shuttle and wrap it in those radiators like it's some sort of sci-fi suchi. And the sole purpose of this son of a gun was to shoot down enemy missiles and drones - mostly drones - with that laser. The game also let's you design your own lasers, but i never dared going there, lol. This game made me fall in love with hard sci-fi.
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