|
Post by neppi on Nov 26, 2019 13:23:51 GMT -8
A modpack specially designed to bring most of the community created mods for Sunrider: Liberation Day to the game in one go. Most mods can be enabled or disabled in the options menu. Some mods also have additional stuff which can be enabled or disabled in the options menu.
To change settings in the mod menu: If you begin a new game, it's sufficient to just change the mod settings to your liking in the options menu from the start menu. Then just start the game and you should be good.
If you want to change settings in a savegame, you have to change them from within the savegame. Changing mod settings in the start menu and then loading the savegame will not work. Some mod options also require a restart of the whole game. This means you need to change the settings, save the game and then restart the game.
If you have the dev mode enabled you can press shift+R to restart the game immediately without leaving the savegame. This makes the process much faster. You still need to save before restarting the game though. To enable dev mode change line 16 in options.rpy (located in the game menu) to config.developer = "Auto".
The following mods are included:
The following mods will be included in the next version:
Just poke me if you have any mod for me which should be included in this.
Installation: Copy the contents into the game folder of your Sunrider LD game.
[/font][/div][/ul]
|
|
cycl
Civilian
Posts: 1
|
Post by cycl on Dec 3, 2019 13:00:21 GMT -8
So when I try and use this mod I get errors with the white screen trace back during a lot of combats. Rollback and reload do nothing to stop the issue and ignoring the issue gives me control of my units during the enemy turn but with no end turn button. This is the return.
While running game code: File "game/Mod/Jaguar_Sidestory/rpy/Mod_JaguarMission1.rpy", line 1934, in script call call EndCharacterMission File "game/MoA/MoA in LD.rpy", line 22665, in script $BM.battle() #continue the battle File "game/MoA/MoA in LD.rpy", line 22665, in <module> $BM.battle() #continue the battle File "game/classes.rpy", line 1260, in battle self.dispatch_handler(self.result)() File "game/classes.rpy", line 1170, in battle_end_turn self.end_player_turn() File "game/classes.rpy", line 1332, in end_player_turn self.enemy_AI() File "game/classes.rpy", line 1536, in enemy_AI eship.AI() File "game/classes.rpy", line 2491, in AI self.brain.AI() File "game/AI.rpy", line 513, in AI supporting = support_AI(parent) #if this function returns False it couldn't support. therefore stop the loop and do something else, such as move. File "game/Mod/AI_Support_Buff/AI_Support_Buff.rpy", line 177, in support_AI debuglog_neppi.append('deflak on {} (firstturnrockets)'.format(tship.name)) UnboundLocalError: local variable 'debuglog_neppi' referenced before assignment
-- Full Traceback ------------------------------------------------------------
Full traceback: File "E:\SteamLibrary\steamapps\common\Sunrider Liberation Day\renpy\bootstrap.py", line 281, in bootstrap renpy.main.main() File "E:\SteamLibrary\steamapps\common\Sunrider Liberation Day\renpy\main.py", line 468, in main run(restart) File "E:\SteamLibrary\steamapps\common\Sunrider Liberation Day\renpy\main.py", line 139, in run renpy.execution.run_context(True) File "E:\SteamLibrary\steamapps\common\Sunrider Liberation Day\renpy\execution.py", line 714, in run_context context.run() File "Mod/Temp Storage/Mod_SL_SM_AvaMission_LD_MoA.rpyc", line 1471, in script call File "Mod/Temp Storage/Mod_SL_SM_ExtraMission_LD_MoA.rpyc", line 1038, in script call File "game/Mod/Jaguar_Sidestory/rpy/Mod_JaguarMission1.rpy", line 1934, in script call call EndCharacterMission File "Mod/Temp Storage/Mod_SL_SM_IcariMission_LD_MoA.rpyc", line 476, in script call File "Mod/Temp Storage/Mod_SL_SM_ClaudeMission_LD_MoA.rpyc", line 215, in script call File "game/MoA/MoA in LD.rpy", line 22665, in script $BM.battle() #continue the battle File "E:\SteamLibrary\steamapps\common\Sunrider Liberation Day\renpy\ast.py", line 805, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "E:\SteamLibrary\steamapps\common\Sunrider Liberation Day\renpy\python.py", line 1461, in py_exec_bytecode exec bytecode in globals, locals File "game/MoA/MoA in LD.rpy", line 22665, in <module> $BM.battle() #continue the battle File "game/classes.rpy", line 1260, in battle self.dispatch_handler(self.result)() File "game/classes.rpy", line 1170, in battle_end_turn self.end_player_turn() File "game/classes.rpy", line 1332, in end_player_turn self.enemy_AI() File "game/classes.rpy", line 1536, in enemy_AI eship.AI() File "game/classes.rpy", line 2491, in AI self.brain.AI() File "game/AI.rpy", line 513, in AI supporting = support_AI(parent) #if this function returns False it couldn't support. therefore stop the loop and do something else, such as move. File "game/Mod/AI_Support_Buff/AI_Support_Buff.rpy", line 177, in support_AI debuglog_neppi.append('deflak on {} (firstturnrockets)'.format(tship.name)) UnboundLocalError: local variable 'debuglog_neppi' referenced before assignment
Windows-8-6.2.9200 Ren'Py 6.99.8.959 Release 3.01</module></module>
|
|
|
Post by neppi on Dec 4, 2019 1:49:28 GMT -8
So when I try and use this mod I get errors with the white screen trace back during a lot of combats. Rollback and reload do nothing to stop the issue and ignoring the issue gives me control of my units during the enemy turn but with no end turn button. This is the return.
While running game code: File "game/Mod/Jaguar_Sidestory/rpy/Mod_JaguarMission1.rpy", line 1934, in script call call EndCharacterMission File "game/MoA/MoA in LD.rpy", line 22665, in script $BM.battle() #continue the battle File "game/MoA/MoA in LD.rpy", line 22665, in <module> $BM.battle() #continue the battle File "game/classes.rpy", line 1260, in battle self.dispatch_handler(self.result)() File "game/classes.rpy", line 1170, in battle_end_turn self.end_player_turn() File "game/classes.rpy", line 1332, in end_player_turn self.enemy_AI() File "game/classes.rpy", line 1536, in enemy_AI eship.AI() File "game/classes.rpy", line 2491, in AI self.brain.AI() File "game/AI.rpy", line 513, in AI supporting = support_AI(parent) #if this function returns False it couldn't support. therefore stop the loop and do something else, such as move. File "game/Mod/AI_Support_Buff/AI_Support_Buff.rpy", line 177, in support_AI debuglog_neppi.append('deflak on {} (firstturnrockets)'.format(tship.name)) UnboundLocalError: local variable 'debuglog_neppi' referenced before assignment
-- Full Traceback ------------------------------------------------------------
Full traceback: File "E:\SteamLibrary\steamapps\common\Sunrider Liberation Day\renpy\bootstrap.py", line 281, in bootstrap renpy.main.main() File "E:\SteamLibrary\steamapps\common\Sunrider Liberation Day\renpy\main.py", line 468, in main run(restart) File "E:\SteamLibrary\steamapps\common\Sunrider Liberation Day\renpy\main.py", line 139, in run renpy.execution.run_context(True) File "E:\SteamLibrary\steamapps\common\Sunrider Liberation Day\renpy\execution.py", line 714, in run_context context.run() File "Mod/Temp Storage/Mod_SL_SM_AvaMission_LD_MoA.rpyc", line 1471, in script call File "Mod/Temp Storage/Mod_SL_SM_ExtraMission_LD_MoA.rpyc", line 1038, in script call File "game/Mod/Jaguar_Sidestory/rpy/Mod_JaguarMission1.rpy", line 1934, in script call call EndCharacterMission File "Mod/Temp Storage/Mod_SL_SM_IcariMission_LD_MoA.rpyc", line 476, in script call File "Mod/Temp Storage/Mod_SL_SM_ClaudeMission_LD_MoA.rpyc", line 215, in script call File "game/MoA/MoA in LD.rpy", line 22665, in script $BM.battle() #continue the battle File "E:\SteamLibrary\steamapps\common\Sunrider Liberation Day\renpy\ast.py", line 805, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "E:\SteamLibrary\steamapps\common\Sunrider Liberation Day\renpy\python.py", line 1461, in py_exec_bytecode exec bytecode in globals, locals File "game/MoA/MoA in LD.rpy", line 22665, in <module> $BM.battle() #continue the battle File "game/classes.rpy", line 1260, in battle self.dispatch_handler(self.result)() File "game/classes.rpy", line 1170, in battle_end_turn self.end_player_turn() File "game/classes.rpy", line 1332, in end_player_turn self.enemy_AI() File "game/classes.rpy", line 1536, in enemy_AI eship.AI() File "game/classes.rpy", line 2491, in AI self.brain.AI() File "game/AI.rpy", line 513, in AI supporting = support_AI(parent) #if this function returns False it couldn't support. therefore stop the loop and do something else, such as move. File "game/Mod/AI_Support_Buff/AI_Support_Buff.rpy", line 177, in support_AI debuglog_neppi.append('deflak on {} (firstturnrockets)'.format(tship.name)) UnboundLocalError: local variable 'debuglog_neppi' referenced before assignment
Windows-8-6.2.9200 Ren'Py 6.99.8.959 Release 3.01</module></module>
Whoops, I forgot to take out my debuglog from one of the mods. Will fix it this evening. I apologize for the trouble. A first solution until I upload the fix would be to disable the Better AI Support mod in the options menu.
|
|
|
Post by wowes on Jan 5, 2020 14:30:08 GMT -8
Hello, I have a problem File "game/Mod/Jaguar_Sidestory/rpy/Mod_JaguarMissionPirateBase.rpy", line 2393: is not terminated with a newline. (Check strings and parenthesis.) (Perhaps you left out a " at the end of the first line.) tor "I'm listening to some military-book. Ren'Py Version: Ren'Py 6.99.8.959 [/code] Ok, i find the file and sovle the problem:)
|
|
|
Post by neppi on Feb 29, 2020 10:47:59 GMT -8
Updated to V1.10:
Fixed some bugs leading to crashes. Now Snicketts Kryska ReTurn route and sayonara's shooter mod are included.
ReTurn still has some issues with the sprites in the beginning of ReTurn. Just ignore the bugs until Claude appears on the screen. Then no more errors should appear.
|
|
|
Post by shadras on Mar 28, 2020 21:22:49 GMT -8
Heyo, off a fresh install and using strictly your modpack, I've noticed this error when Asaga gets hit:
I'm sorry, but an uncaught exception occurred.
While running game code: File "game/MoA/MoA in LD.rpy", line 11188, in script $BM.battle() #continue the battle File "game/MoA/MoA in LD.rpy", line 11188, in <module> $BM.battle() #continue the battle File "game/classes.rpy", line 1260, in battle self.dispatch_handler(self.result)() File "game/classes.rpy", line 1170, in battle_end_turn self.end_player_turn() File "game/classes.rpy", line 1332, in end_player_turn self.enemy_AI() File "game/classes.rpy", line 1594, in enemy_AI ship.AI() File "game/classes.rpy", line 2491, in AI self.brain.AI() File "game/AI.rpy", line 529, in AI parent.AI_basic_loop() File "game/classes.rpy", line 2484, in AI_basic_loop self.brain.AI_basic_loop() File "game/Mod/Jaguar_Sidestory/rpy/Mod_JaguarPilot_general.rpy", line 1489, in AI_basic_loopjag parent.AI_attack_target(target_ship,weapon) File "game/classes.rpy", line 2481, in AI_attack_target self.brain.AI_attack_target(pship,weapon,counter) File "game/AI.rpy", line 216, in AI_attack_target pship.receive_damage(damage,parent,weapon.wtype) File "game/classes.rpy", line 2285, in receive_damage renpy.pause(1.5) IOError: Couldn't find file 'Mod/AsagaFixedVoice/Asaga Damage 4.ogg'.
-- Full Traceback ------------------------------------------------------------
Full traceback: File "game/MoA/MoA in LD.rpy", line 11188, in script $BM.battle() #continue the battle File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\ast.py", line 805, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\python.py", line 1461, in py_exec_bytecode exec bytecode in globals, locals File "game/MoA/MoA in LD.rpy", line 11188, in <module> $BM.battle() #continue the battle File "game/classes.rpy", line 1260, in battle self.dispatch_handler(self.result)() File "game/classes.rpy", line 1170, in battle_end_turn self.end_player_turn() File "game/classes.rpy", line 1332, in end_player_turn self.enemy_AI() File "game/classes.rpy", line 1594, in enemy_AI ship.AI() File "game/classes.rpy", line 2491, in AI self.brain.AI() File "game/AI.rpy", line 529, in AI parent.AI_basic_loop() File "game/classes.rpy", line 2484, in AI_basic_loop self.brain.AI_basic_loop() File "game/Mod/Jaguar_Sidestory/rpy/Mod_JaguarPilot_general.rpy", line 1489, in AI_basic_loopjag parent.AI_attack_target(target_ship,weapon) File "game/classes.rpy", line 2481, in AI_attack_target self.brain.AI_attack_target(pship,weapon,counter) File "game/AI.rpy", line 216, in AI_attack_target pship.receive_damage(damage,parent,weapon.wtype) File "game/classes.rpy", line 2285, in receive_damage renpy.pause(1.5) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\exports.py", line 1253, in pause rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\ui.py", line 277, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\core.py", line 2424, in interact repeat, rv = self.interact_core(preloads=preloads, **kwargs) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\core.py", line 2715, in interact_core renpy.audio.audio.interact() File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\audio\audio.py", line 790, in interact periodic() File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\audio\audio.py", line 724, in periodic c.periodic() File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\audio\audio.py", line 340, in periodic topf = load(self.file_prefix + topq.filename + self.file_suffix) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\audio\audio.py", line 74, in load rv = renpy.loader.load(fn) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\loader.py", line 533, in load raise IOError("Couldn't find file '%s'." % name) IOError: Couldn't find file 'Mod/AsagaFixedVoice/Asaga Damage 4.ogg'.
Windows-8-6.2.9200 Ren'Py 6.99.8.959 Release 3.01
A reload tends to "fix" the problem, usually because the AI decides not to attack her for the round. When shots miss Asaga, the crash does not occur.
|
|
|
Post by neppi on Mar 29, 2020 2:09:54 GMT -8
Heyo, off a fresh install and using strictly your modpack, I've noticed this error when Asaga gets hit: I'm sorry, but an uncaught exception occurred.
[...] IOError: Couldn't find file 'Mod/AsagaFixedVoice/Asaga Damage 4.ogg'.
Windows-8-6.2.9200 Ren'Py 6.99.8.959 Release 3.01
A reload tends to "fix" the problem, usually because the AI decides not to attack her for the round. When shots miss Asaga, the crash does not occur. Renaming the folder "AsagaFixedVoices" to "AsagaFixedVoice" should fix the issue. I made a typo my bad.
|
|
|
Post by shadras on Mar 29, 2020 12:28:39 GMT -8
Fix effective, thank you!
|
|
|
Post by shadras on Jul 25, 2020 18:31:33 GMT -8
So I've played the story through with this modpack along with playing it through, on captain difficulty, the LibDay:3.01 mod. Here's a quick, personal, non-spoiler review of it. If more detailed is desired, let me know.
Bugs: None that can't be resolved with either reloading it or, in the case of passing from Mask of Arcadius to Liberation Day, loading up a different save.
Missions (Gameplay): I loved them all. They add some excellent flavor the the game along with a set of challenges that help push players to not solely rely on huddling together with inane overlapping fields of weapons and shields while picking apart the enemy fleet. Perhaps the single bit of praise to say that should describe how pleased I am with the missions is this: you made an escort mission in this game not only palatable, but rather enjoyable.
Missions (Story): Again, solid praise throughout. The missions that build upon the characters gives them some added depth to who they are and lets them each shine in the limelight for a period.
While that covers most of it, I want to focus on Takumi and his Jaguar ryder on a note of criticism. Takumi is simply too perfect. Not only is he an ace pilot who flies with the skills of Icari and Asaga with a ryder based upon and built upon the Ancient Ryuvians, he's also a master engineer on par with Chigara. Furthermore, he is one of the only people to get Kayto Shields to open up a bit and talk about his feelings. On top of that, he gets easily in line with Ava's regulations. In short, he gets along with everyone he interacts with and does absolutely nothing wrong. Which is, at the end of the day, not as interesting as someone who has flaws and weaknesses that get to be addressed in the narrative that either lead to character growth or failings but at least will produce interesting struggles. To sweeten my criticism, I did enjoy Takumi by the by. Many of his conversations with Icari were quite memorable and brings some reflective notes to him and I like his presence on the Sunrider. So now onto the Jaguar. It's a neat little fellow that, sadly, doesn't bring much new to the table. Meaning that every role it seeks to fill is well handled by other ryders. I enjoyed the speed of it but, because elegant melee is handled by the Phoenix, it ended up being an effective Liberty variant. Shut down the enemy, lay out the repairs, and, every now and then, fire off some lasers. While I love having another ryder to help fill the 12 ryder bay of the Sunrider, I'd love to see some different abilities and weapons to spice up the Jaguar and make it a true, distinct member of the group.
|
|
|
Post by debbonair on Nov 10, 2020 7:21:28 GMT -8
Howdy, I didn't even know there were mods for sunrider! I just had an out-of-the-blue idea to check and see if the next chapter was done yet since It's bee about 2 yrs since I last checked into it. Loving these mods so far except one VERY critical issue that I hope you can help me fix... After I bought the Libery's repair upgrade kit, it didn't get applied. It still costs 80 energy and repairs less than 300. The kit is no longer in the shop either. Since I play on admiral, I NEED that kit! Please help. Thanks
|
|
|
Post by debbonair on Nov 18, 2020 15:44:46 GMT -8
Why no response yet? I dropped to captain so I could continue checking it out and got the new character. Is he supposed to be just a black silhouette or do I have a corrupted image file somewhere?
|
|
|
Post by Sorzo on Nov 19, 2020 16:50:41 GMT -8
This forum is sadly mostly dead, as the community migrated over to the LiS Discord server. I pinged Neppi, though, so hopefully you'll get a reply shortly.
|
|
|
Post by debbonair on Nov 20, 2020 13:29:45 GMT -8
Ah, thank you. Is there a discord invite link somewhere? I can't seem to find it.
|
|
|
Post by Sorzo on Nov 20, 2020 15:40:49 GMT -8
|
|