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Post by shanewallis on Dec 25, 2017 18:32:13 GMT -8
Using the wish-all in her drunken stupor to get a Ryder sized Marshmallow was not the brightest idea in the world, worse was trying to make the worlds biggest smore by flying it next to the nearest star alternatively since i got no clue if i'm doing this right I press RT and encourage her to do something with horrible consequences funny [ am i doing this right? ]
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Post by shanewallis on Dec 20, 2017 10:58:39 GMT -8
Been toying with this idea for a bit but starting to put it together, going to [try] and make it into a mod which would add a few new ships - [The Galactica and purchasable Viper / Raptor vehicles] along with a handfull of new ship enemies - [Cylon Basestar, Raider and Heavy Raider] with Starbuck or Adama being potential 'Hero' Pilots [pending some sprites, though i can make those i imagine] The idea is fairly simple, once you've picked up Asaga and Chigara and deal with the pirates you'll have a new secondary mission on the Galaxy map, this mission would be focused around an encounter with the Galacticas civilian fleet [Cylons caught them off guard with the battlestar away] so you would defeat the cylon ships, get thanked and then encounter the actual Galactica. I have most of the encounter scripted out, though i feel the reason the Galactica would 'shack up' with you is somewhat flimsey - [The idea is Shields would promise them a home on Cera if they helped, but then they could easily find a home in Alliance space without his help and Adama would never leave the civilian fleet unprotected to go around with the Sunrider ... Might be able to get around that by having the Pegasus stick with the civilian fleet] Another scenario is to have the encounter revolve around 'new caprica', the colony they set up half way through the show. Pact would discover this and want to take it over for themselves, so you'd show up, save it and promise to help guarantee Colonial independence some how [sharing ryder tech? shields?] This might be the more 'realistic' encounter scenario of the two Why so early in the story? Well to let you get as much use out of the new units as possible really ----- Right now i'm doing some model work on interior spaces and getting models for the appropriate ships ready to be put in. For modifications to the Sunriders internals so far it's simple BG change, essentially replacing one of the empty unused mech hanger spaces for 'stacked' viper storage bays cdna.artstation.com/p/assets/images/images/002/309/260/large/doug-drexler-bc-016x05-f03-0075.jpg?1460072813Like these - [Which currently scaled and on the model i'm working on you can fit between 9 and 16 vipers in the space of a single Rider, which would give a potentially decent boost to the Sunriders air-wing] One of the biggest things i've been trying to work out is balance. How exactly to keep the Vipers and raptors 'competitive' with Pact Ryders, so balance concerns - I'm not sure on the caliber of the Anti-Air weapons in Sunrider but they certainly seem significant larger than the vipers cannons. While this viper model i'm using is just for scaling purposes just now while i get a better one [and do some remodeling of one of the Sunriders Hangers to hold Vipers] it demonstrates the disparity quite well One idea to sort of balance it is to have different upgrades / versions of the viper, this upgraded version would be equipped with Sunrider-Verse weapons [such as the Alliance infantry sniper, for example] but this has alot of problems. The first being that those weapons would likely be just too big / heavy for the vipers to carry effectively while recoil would possibly be far too much for the small fighters. A different potential way to balance it out i think might be to have Viper units be 'squadrons' rather than individual fighters. 3-5 of them versus a single Ryder may not be the most unfair fight in the world and wouldn't require any modifications to said vipers. For the galactica herself i'm thinking of balancing towards a heavy hitting close combat ship, focus on kinetics and flak but is equipped with a handful of rockets. --- I think the biggest question i should ask is would anyone even be interested in playing such a mod?
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Post by shanewallis on Dec 13, 2017 15:44:10 GMT -8
Well if she did survive we'd know about it in return, we'd have met up with her somehow
i'd like her to be alive, i would but that's probably not going to happen
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Post by shanewallis on Dec 1, 2017 14:18:49 GMT -8
i've never actually got her with the eye patch and i plan to keep it that way ~
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Post by shanewallis on Nov 3, 2017 9:59:02 GMT -8
It's hard to choose but i'll have to go with the original intro
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Post by shanewallis on Nov 3, 2017 9:55:42 GMT -8
The crew size in Liberation Day is 600 heads with a maximum capacity of 2000 if we go by the Liberation Day art book. In terms of how this reflects on life support systems I'm not sure sorry. Those are some good solid numbers i've just been going off the wiki / in game chatter thank you! Really wish i knew about these art books before now haha oh well there's always the next one ------------ Nov 1, 2017 3:34:12 GMT kalwinters said: This is an incredibly complex question, unless you are Samu and already have a canon amount in mind. In reality, you should probably just come up with a number and have the Paperwork fairy shout "The Sunrider can only give life support for "#" people at a time, Captain." Now if you want long, drawn-out specifics in the name of immersion, here are my opinions and accompanying reasons. Despite what you said, I believe space onboard the sunrider would actually be one of the biggest problems. For life support: Oxygen can easily be stored in liquid form, which would last a long time unless destroyed in combat; Co2 can be filtered out of the air, and those filters can be replaced more rapidly to counteract the increased stress on the system. Water can be recycled, and given the size of the Sunrider I am positive they have water reclamation. When you boil it down, the biggest issues in moving large amounts of beings in space are: food, space, and the ability to transfer the people from the surface. I highly doubt the Sunrider is rated for atmosphere, except in cases of "emergency landings." If it is, then Samu is sprinkling on a little extra anime magic. As for food, this would only be an issue if safety is weeks away. I'd argue space is probably the smallest issue with the ship in terms of how many people you could shove on, I mean just look at all the empty space i.imgur.com/CyR9Za2.jpgi.imgur.com/2bnIIRN.jpgi.imgur.com/xrZv2f4.jpgi.imgur.com/sNfa8L4.jpgEven the hallways are massive, i'd say maybe 4 meters by 4 meters? [massive enough to fit a hunter killer drone comfortably enough] i.imgur.com/nxZ353W.jpgi.imgur.com/699fvsc.jpgSo in an absolute pinch you could [potentially] fill up the empty spaces just with food / supplies or people depending how long you plan on holding them. You could probably fit 12+ people into one of these crew quarters [if you take out the table and chairs], even more into the captains room, get rid of the sofas from the first officers room and you might fit 20 or so people, the observation deck could be turned into a bedroom and you could easily fit 2 or even 4 sleeping bags in each escape pod. It wouldn't be comfortable but it's better then nothing, hell you could probably use parts of the hanger as short term accommodation just set up some tents [though this would be a horrible idea] Sunriders a great ship and as cool looking as a hero ship should be but it is quite wastefull on space [not that it really matters at all haha] [i'm not sure how to multi quote or if i've done that right... sorry]
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Post by shanewallis on Oct 30, 2017 11:50:07 GMT -8
Everyone knows the childhood friend is always best girl, always.
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Post by shanewallis on Oct 25, 2017 10:57:58 GMT -8
It's good i didn't hate the ending or anything and am looking forward to the sequel
Though i would have preferred not to have a Chigara romance, it's not that i dislike her or anything but she's more of a innocent 'protect at any cost' type character rather then a romance one imo, given the choice i'd probably have reacted similar to shields in defender her only with less of a romantic view
I don wonder how they'll continue, i'm thinking Ryuvias moon may well be some giant wish-all or something, maybe a time machine something but then that would just result in return wouldn't it
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Post by shanewallis on Oct 25, 2017 10:51:02 GMT -8
How many do yous think you could fit without the life support failing?
The scenario being the ship has to evacuate as many civilians as it can, the ship has alot of space but that's not the real issue here. Does anyone have any rough ideas on the numbers? Given the crew of 50 [400 or so if you go by the book] it might only be a small number but could be more?
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Post by shanewallis on Oct 3, 2017 6:09:45 GMT -8
Sunrider was actually my first one, i saw the strat layer and then the art work and the idea of an actual story / character driven strategy game had me hooked right away. It kind of opened up to me what the genre could be, before playing it i wasn't really sure what to expect and the first thing which came to mind was 'porn' it's silly i know but up until actually playing Sunrider i hadn't really looked into it too much, so i was pleasantly surprised to find they could be a very enjoyable experience with stories and characters you actually cared about. Second would have been Ace Academy, then Long Live the Queen, Just Deserts and most recently Crystalline. I've been thinking of downloading the Starnova demo but i have so few opportunities to actually get onto a computer and just play [need to buy a laptop or something for my room, half the time when i do get a chance to go on the computer my brother or one of his kids will jump on it haha but that's off topic] Most recently i've been wanting to get on to play Sunrider Academy, i'm not usually into the whole 'dating sim' style game but if it's a chance to explore the world of Sunrider some-more it should be worth it, the main cast being cute helps as well haha. I got the 'sakura' series on humble bundle as well, not reading up properly on them thinking 'hey that's alot of Vn's this should be fun' but who would have guessed they're quite a bit smuttier then the others i'd tried, i've yet to actually play one of them. To that Sakura part... i must say these games only selling point is the Fanservice and nothing else... this is probably the reason i think many people think of VNs as nothing more than fap material for those who play it... (honestly i couldn't even fap to the Sakura games because i hate those big boobed bimbos which are in EVERY game but thats another story) atleast i haven't seen any real plot or even gameplay (i played Sakura Dungeon because i like dungeon crawlers a lot, it was meh...) Visual novels like Sunrider fall under the radar because these don't get thrown out with a new release every 3 months...(seriously look how many Sakura Games exist after only 3 YEARS... 13 if i havent overlooked any) Yeah there's alot of them, i didn't even really check what they were before buying, but you know what they say a fool and his money are soon parted and i was a bit silly for not actually looking up the games first. but wasn't quite expecting it to be pure fan service, i mean there's nothing wrong with that but i like to actually have a good story and characters i care about before any lewd scenes. Imo there's just no point in going with a sex scene or whatever if you haven't actually gotten attached to the characters, imagine say mass effect if as soon as you met one of the characters you banged?
Though saying that i don't even play Sunrider with the 18+ patch so i might come off as a bit of a prune with my opinions haha
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Post by shanewallis on Oct 2, 2017 12:15:45 GMT -8
Sunrider was actually my first one, i saw the strat layer and then the art work and the idea of an actual story / character driven strategy game had me hooked right away. It kind of opened up to me what the genre could be, before playing it i wasn't really sure what to expect and the first thing which came to mind was 'porn' it's silly i know but up until actually playing Sunrider i hadn't really looked into it too much, so i was pleasantly surprised to find they could be a very enjoyable experience with stories and characters you actually cared about.
Second would have been Ace Academy, then Long Live the Queen, Just Deserts and most recently Crystalline. I've been thinking of downloading the Starnova demo but i have so few opportunities to actually get onto a computer and just play [need to buy a laptop or something for my room, half the time when i do get a chance to go on the computer my brother or one of his kids will jump on it haha but that's off topic]
Most recently i've been wanting to get on to play Sunrider Academy, i'm not usually into the whole 'dating sim' style game but if it's a chance to explore the world of Sunrider some-more it should be worth it, the main cast being cute helps as well haha.
I got the 'sakura' series on humble bundle as well, not reading up properly on them thinking 'hey that's alot of Vn's this should be fun' but who would have guessed they're quite a bit smuttier then the others i'd tried, i've yet to actually play one of them.
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Post by shanewallis on Oct 1, 2017 13:30:24 GMT -8
After the fight with the Ascendant everybody thought that the war is over. So the mercenarys might have left the Sunrider. I played the end of LD just one single time so I can't really remember everything, but I think the mercenarys were disappearing right before the massacre. That would make sense, with the war over they'd have no reason to stick around. Though i doubt the Ceran gunboats or Falcons would up and leave its very possible their crews weren't ready / able to launch after the massacre. They may have also had Alliance plants who stopped them trying to join up with the Sunrider. It's a silly thing to be thinking but i dunno i kind of grew attached to those merc ships, not as much as any of the actual characters obviously but they were kind of endearing.
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Post by shanewallis on Oct 1, 2017 12:59:28 GMT -8
It's possible [though difficult] for you to keep your merc ships alive right up until the end, We know that most of the crew survived [or most everyone who mattered anyway] but for obvious reasons the merc ships weren't in the ending so i sort of got to wondering as to what might have happened to them or what people thought might have happened to them.
I doubt the crews of the Ceran gunboats would disagree with shields final decision while the Alliance and Union ships possibly would have ditched or even turned against him. But then on the other hand you have the ships who had followed you through hell and back [while the Union ships likely have an actual contract] so the crews of those ships may not have been so quick to abandon you?
It's most likely the Gunboats and Falcons were sunk while the Alliance / Union ships just left you but i might be wrong?
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Post by shanewallis on Oct 1, 2017 12:31:42 GMT -8
I knew the conditions to get her killed but never met them, as much as i dislike her for being a vicious cutthroat i'm not sure having Asaga kill her when defenceless would be good for her mental health at all. It's kind of sad seeing how Cosette reacts in her final moments now, even though she's not a kid it's hard not to see her as one.
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